Java Version

The Java version is no longer maintained (unless somebody steps up to do it), but it is still available here since it has a few features that do not exist in the Qt version yet.

Java version of Tiled

TTiled Map Editor

Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework. The main features in a nutshell:

  • General purpose tile map editor with XML-based map format
  • Supports orthogonal and isometric maps
  • Custom objects can be placed with pixel precision
  • Full undo/redo and copy/paste support
  • Add custom properties to tiles, layers, objects or the map
  • Automatically reloads tilesets when changed externally
  • Resize or offset your tile map later as needed
  • Efficient tile editing tools like stamp and fill brushes
  • Supports input/output plugins to open and save files in custom formats

Looking for creating maps in the traditional sense? Create your own map for free at www.stepmap.com

Tuesday, September 27, 2011

Tiled Qt 0.7.1 released

Work is well underway on a future 0.8.0 release, but meanwhile also some bugs have been fixed that made it worth releasing 0.7.1. This release also updates the Czech translation and changes the way maps are exported to Lua so that they no longer rely on a global "map" variable.

  • Select stamp tool when selecting tiles in tileset view (by Stefan Beller)
  • Enable anti-aliasing in OpenGL mode
  • Small improvement to the Lua export plugin (incompatible!)
  • Fixed a bug in the Create Object tool that could lead to a crash
  • Fixed reading of maps without tilesets but with a tile layer
  • Fixed position of tile objects to center on the mouse on insertion
  • Updated the Czech translation (by Petr Viktorin)