Java Version

The Java version is no longer maintained (unless somebody steps up to do it), but it is still available here since it has a few features that do not exist in the Qt version yet.

Java version of Tiled

TTiled Map Editor

Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework. The main features in a nutshell:

  • General purpose tile map editor with XML-based map format
  • Supports orthogonal and isometric maps
  • Custom objects can be placed with pixel precision
  • Full undo/redo and copy/paste support
  • Add custom properties to tiles, layers, objects or the map
  • Automatically reloads tilesets when changed externally
  • Resize or offset your tile map later as needed
  • Efficient tile editing tools like stamp and fill brushes
  • Supports input/output plugins to open and save files in custom formats

Looking for creating maps in the traditional sense? Create your own map for free at www.stepmap.com

Wednesday, April 14, 2010

Tiled Qt 0.4.1 released


This release adds a lot of new translations as well as a few small features. New is the support for storing layer data as CSV (comma separated values), contributed by Dennis Honeyman. Also, Jeff Bland extended the fill tool to fill the selection when Shift is pressed. The full list of noteworthy changes:
  • Added support for saving tile layer data as CSV
  • Added shift modifier to bucket fill tool for filling the selection
  • Added Brazilian Portugese, Japanese, French, Italian and Czech translations
  • Made values used in the New Map and New Tileset dialogs persistent
  • Fixed drawing selection highlight where brush is not painting
  • Fixed an incompatibility with Tiled Java in 'trans' attribute
Thanks to Jonatas de Moraes Junior, Hiroki Utsunomiya, Yohann Ferreira, Antonio Ricci and Petr Viktorin for the new translations!