Java Version

The Java version is no longer maintained (unless somebody steps up to do it), but it is still available here since it has a few features that do not exist in the Qt version yet.

Java version of Tiled

TTiled Map Editor

Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework. The main features in a nutshell:

  • General purpose tile map editor with XML-based map format
  • Supports orthogonal and isometric maps
  • Custom objects can be placed with pixel precision
  • Full undo/redo and copy/paste support
  • Add custom properties to tiles, layers, objects or the map
  • Automatically reloads tilesets when changed externally
  • Resize or offset your tile map later as needed
  • Efficient tile editing tools like stamp and fill brushes
  • Supports input/output plugins to open and save files in custom formats

Looking for creating maps in the traditional sense? Create your own map for free at www.stepmap.com

Thursday, October 1, 2009

Tiled Qt 0.2.0 released


This second release of the Qt version of Tiled is mainly trying to catch up with the Java version a bit, feature wise. Tiled Qt should now be fully usuable as a replacement of the Java version for basic orthogonal tile maps. The changes:
  • Added support for zooming the map view
  • Added an eraser tool that allows you to erase tiles
  • Added ability to save a map as an image
  • Added support for masking tileset images based on a certain color
  • Added a slider to change the opacity of the current layer
  • Fixed the minimum row and column size in the tileset view
  • Fixed stamp creation when not dragging topleft to bottomright
Let me know when you're missing something, either via the mailing list or just post directly to the bug tracker.